Over spring break one of my friends told me that they had just started playing neopets, an online "clickey" game that I had played frequently in elementary and part of middle school. In the game, you create pets, you give your pets pets (petpets), you create homes for your pets, there is a virtual world with many different places you can go, and there is a large variety of games within the game that you can play to earn points. Hearing that my friend had just started playing the game got me thinking: Why did I play the game in the first place? Why is my friend, who is my age, just starting to play it now? I went back the website and logged into one of my old accounts to explore these questions. I had over 500,000 "neopoints," and a fancy home for my pet and petpet. I realized that I enjoyed playing in an alternate fantasy universe where I, at a young age, could be wealthy in the world and create a life for my pet; I could be like an adult. I enjoyed winning in another life through games of chance and through earning. After talking to my friend about the game, I also realized that he was playing for the money, for the wealthy lifestyle, after he asked me if he could take all of my neopoints and valuable items. Another interesting point I realized after logging into my own account is the fact that the game has not really noticably changed in any form: there aren't really any new places in the virtual world, the items are worth the same, the games are worth the same etc. This fact got me thinking as to why the game has stayed successful for so long, without updating at all. This question I could not come to an answer to after playing the game for about a week, because I got extremely bored due to the lack of changes, and as someone who is older and leads a more indepedent life now, the fantasy is no longer entertaining to me. I think my friend, on the other hand, may find the game interesting because it is new to him, but he will most likely get over it quickly and be on to the next game.
<--these are the neopets I had